About Us

Experienced team with creative minds.

Our team has over 30 years of experience in game development with backgrounds from Rovio, RAY and Remedy.


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Kimmo Sorsamo
CEO

Kimmo is responsible for designing truly original games that become high profile entertainment products. Most recently Kimmo has worked at Rovio, being Update Lead Designer in Angry Birds Star Wars. Earlier experience of designing successful board games as an entrepreneur gives a strong background.

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Antti Ollikainen
CTO

Antti is responsible for creating solutions and top quality code that enable best possible performance in various platforms. Most recently Antti has worked as software architect at RAY. Antti has total of more than 13 years of experience in programming at RAY, in the University of Sydney and at HM&V Telecommunications Oy.

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Kalle Rannikko
Server architect

Kalle is responsible for creating effecident and reliable server solutions for the games. Altogether Kalle has more than 14 years of experience in server side programming.

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Kimmo Mustonen
Audio director

Kimmo is responsible for composing music and creating sounds that make gaming a high quality entertainment experience. Kimmo has 10 years of experience in making music and sounds for RAY's slot machines, including impressive 28 different games.

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Pablo Serrano
Game artist

Pablo is responsible for creating awesome art to make the games shine. His artistic style is perfectly in line with the company's vision to make casual entertainment products for big audiencies.

Advisors

We are backed up with advisors.


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Sami Vanhatalo
Advisor

Sami is our advisor and angel investor. Sami is a seasoned industry veteran with 20 years of experience on computer games. He has mostly worked on AAA console and PC games which have sold over 10 million copies. He is a co-founder of Remedy, Futuremark and IGDA Finland.

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Samu Keränen
Advisor

Samu has over 15 years of experience in the ICT business, of which over 10 years as an entrepreneur. His philosophy is based on the idea that technology should make everyday life easier instead of complicating it.

Our vision

Discover the fun of creative expression.

We want to redefine what games of creative expression can be. Our revolutionary Item Drawing mechanics was tested successfully in our first title Mad Art Millionaire. Now we are ready to take everything out of this innovation in our upcoming game in autumn 2017.

Games

Our first title Mad Art Millionaire was critically acclaimed with the average of 4.5 stars in the App Store ratings. Mad Art Millionaire was released on September 2016. Our next title is coming on autumn 2017.